This would also make sense, as I originally had a pretty large flooring so you don't just fall into nothingness, and that presumably would have clipped through the bottom edges of the original world, I guess. Only thing I could see as being a problem, as part of my platform originally crossed the line in Sketchup, but I figured when imported to BB it would load directly in the middle of the map. There's no way to move the map around in BB, is there? Seems like the only way is to move it in a program like Sketchup first, guessing to where it will be in the map to get the most out of the space. So if any of your pieces extend past any boundary at that point, it calls it too big. If you start in the corner making a map in Sketchup, it puts it where the default start position in BB is, at 0,0,0. ?Īnd now I get the "permanent loop that cannot be exited" when hardly doing anything at all different in the map? No comprende. I had it seemingly randomly move and change the size and texture of everything I placed, as well as making the SNS barrel to be able to be broken open via a peck? I don't even know how to do that myself, haha.ĮDIT: And sometimes it moves the existing entities, especially the fire from the candles, into random spots in the map, while making the tee-hees stay in their rigging pose, while being extremely tiny and replacing the flames on the candles. Also you have to enter and exit a map multiple times for the stuff to show up, or you have to die entirely in the level for anything to show up in the right places. Also it causes some error when changing music in a level to something else. It's really buggy, I was editing the cellar in MMM just to figure stuff out, and it crashed Microsoft framework multiple times, and randomly it would render the rom unusable, but recreating the exact things I did sometimes didn't make it unusable?. I'm excited to see this release too, I want to play some custom levels. We plan to let this program do absolutely everything possible for Banjo-Kazooie and so far we are on the right track. Optimal warping support (BK's system is weird, we haven't fully figured it out yet, but you can still use them).ĭon't worry though, you can do so many cool things with this version. At the time you can't insert over another level if your level is bigger than the original but this will be fixed later. Expanding the ROM to 64MB which would give authors 48MB of space to use for everything. Using the expansion pack for an extra 4MB of RAM to support huge levels. Midi importing support (Although Subdrag's program does that just fine). Number tweaking (Example: Max blue eggs you can hold, notes per level displayed on the view totals menus). Scripting support for custom NPC events. Here's some of the features not present in this version but we plan to add: I think you could even pull off making the game one big level instead of a hub world with several smaller levels, though that'd get me worried for the collectible counters in the game. You could technically make a whole new game with it, it'll just feature BK enemies, BK Collectibles, BK Events and. Outside of Banjo-Kazooie's core mechanics, pre-existing enemies/collectibles and, like listed above, scripted events, you can change just about anything as you please. everything after that.įrom what I gathered while the tool was in development: Although I may use that 15th anniversary part, just not. Maybe I should stop there before I go overboard with this - yes, I'm just joking. How could Grunty win when Banjo beat her all the time? Now there's Tooie of him! Banjo and Kazooie also find their N64 counterparts. They used the creature to capture Banjo's friends, flinging them through time to bait their trap. In order to perfect it, she needed someone just as smart as she is - and the only person that smart is herself. time travel! Grunty of NAB found a creature in its primordial form with abilities even she was unable to master - it could control time and space. 15th Banjo anniversary and Grunty ruins the party. That's my plot right now for the first "game"/set of levels I'm making with this. I just hope Banjo's 15th turns out better than Sonic's. I jumped out of my seat in excitement when I read the title! The 31st is gonna be an amazing day! Banjo's Backpack, and the Banjo Symphony! Banjo Symphony's not free, though.
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